The Lack of Quality Control and the Race to the Bottom

With the recent attempts by Steam to include in their catalog every game that has ever been published we have heard many voices calling for an introduction of some sort of quality control. Those voices are mostly motivated by the care for the customers, who get cheated out of their money by developers selling barely […]

My Thirteen Rules of Game Design

People frequently ask me „Tomek, how do you create such innovative gameplays?”. Well, not really, but I wish they were. So, to establish my game designer cred I wrote down my thirteen rules of game design. The choices made by the player are the atoms of the gameplay. There is no gameplay without choices. The […]

The Underground Guild

This is an informal announcement of my new project The Underground Guild. The Underground Guild is a tactical game with a twist, set in a comic fantasy setting, with stick figure art style inspired by The Order of the Stick webcomic. Right now the game is in an early prototyping phase and I hope to […]

Rainbow Rangers postmortem

The results of Bacon Game Jam are up, so it’s time for a quick summary of what went well, what not so well with Rainbow Rangers. The good: I’m quite glad about the level of polish, at least code wise; it was the first time I did a game with a large isometric map in […]

My Little Robo – Ludum Dare #26 entry

I took part in Ludum Dare #26 game making compo. It is a contest in which you have to make a game, on your own, in 48 hours, using provided theme. Theme this time was „minimalism” and my entry was My Little Robo – a physics puzzle exploring the gameplay effects of  using minimalistic movement […]