The Underground Guild – Pathfinding and Avoidance

This week I have decided to show you a short clip demonstrating more advanced rat behavior in the game. Many gameplay elements can be seen in it if one looks close enough – how the rats avoid the player’s characters, how when pursued long enough they panic and start escaping towards the rat hole, how they try to avoid those characters they can see and how, if a character moves without their knowledge, upon seeing her, they will turn back and try to find another way.
 

In case you are wondering – the red bars above the rats are temporary gauges showing their level of panic and the eye icon visible sometimes above the characters is a visibility marker, obviously also temporary.

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