This week my work on The Underground Guild has been mostly about improving the path finding routines and searching for fun through level design. I am indeed starting to find some moments of fun. Namely, I have found that trying to deduce where the pack of rats is running and to intercept them on the way creates a tension and release cycle that feels like it could become a part of a proper gameplay. I am currently trying to squeeze as much gameplay as I can from the already implemented systems before I start implementing new ones, however it turned out I still need to improve the pathfinding routines a little bit more, so I am doing just that.
On a personal note, I am preparing for the birth of my son, so I have less time left for development and even less for blogging. The updates might therefore become irregular for next few weeks.